glClearColor(1.0,1.0,1.0,0.0); // white background glClear(GL_COLOR_BUFFER_BIT); // clear the window glColor3f(0.6,0.6,0.6); // bright gray glRecti(20,20,100,70); glColor3f(0.2,0.2,0.2); // dark gray glRecti(70, 50, 150, 130); glFlush();