void myDisplay(void) // plot the sinc function, using world coordinates { setWindow(-5.0, 5.0, -0.3, 1.0); // set the window setViewport(0, 640, 0, 480); // set the viewport glBegin(GL_LINE_STRIP); for(GLfloat x = -4.0; x < 4.0; x += 0.1) // draw the plot glVertex2f(x, sin(3.14159 * x) / (3.14159 * x)); glEnd(); glFlush(); }