//################# VertexID ###################
class VertexID{
	public:
		int vertIndex; // index of this vert in the vertex list
		int normIndex; // index of this vertex's normal
};
//#################### Face ##################
class Face{
  public:
	int nVerts; // number of vertices in this face
	VertexID * vert; // the list of vertex and normal indices
	Face(){nVerts = 0; vert = NULL;} // constructor
	~Face(){delete[] vert; nVerts = 0;} // destructor
};
//###################### Mesh #######################
class Mesh{
   private:
	int numVerts;	// number of vertices in the mesh
	Point3* pt;	      // array of 3D vertices
	int numNormals;   // number of normal vectors for the mesh
	Vector3 *norm;    // array of normals 
	int numFaces; 	// number of faces in the mesh
	Face* face;	      // array of face data
	// ... others to be added later
   public:
	Mesh(); 		// constructor
~Mesh();          // destructor
	int readFile(char * fileName);  // to read in a filed mesh
	//.. others ..
};